Fear of the Dark - A D&D 5e Mechanic which Will Drive You Mad

Everyone should know to never get lost in the dark.


Hello everyone!


This time I come to you with a simple, yet quite thematic mechanic for the Tome of Twilight, which is dropping before the end of January. Ain't that fun?


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Mechanic: Fear of the Dark

wondrous item (necklace), rare, requires attunement


Prolonged exposure to magical darkness can cause even the bravest to cower in fear. If a creature spends more than 1 hour in magical darkness, they must succeed on a DC 12 Wisdom saving throw or become frightened. The DC increases by 2 for each consecutive hour spent in darkness. Once frightened, a creature must continue making these saving throws, gaining a temporary madness on each subsequent failure instead. Once a creature gains 3 temporary madness, it falls unconscious and gains one long-term madness. An unconscious creature automatically succeeds this saving throw.


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