And we continue with the Elden Ring content!
I don't know how long I'll keep posting stuff like this, but so far I'm enjoying it, it makes for some fun D&D additions.
Here are the swords from one of the coolest bosses in the game, which I will probably create at some point as well. These are ultragreatswords, so they deal a "tiny bit" more damage than regular greatswords.
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Starscourge Greatswords
weapon (greatsword), legendary, requires attunement by a creature with a Strength score of 16 or higher.
Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif. Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest up these blades.
These greatswords grow in power with you. They do not have the Heavy or Two-Handed properties while attuned to them and gain the Versatile (2d12) property instead. (With a sword in each hand you deal 2d6 per sword, when two handling one you have 2d12).
You gain a +1 bonus to attack and damage rolls made with these weapons. When you reach level 7 this bonus increases to +2, and at level 15 it becomes +3.
Art of War:
As a bonus action, you can channel the power of the swords to emit a shout that bends gravity around you, reducing your speed to 0 until the end of your turn. Each creature of your choice within a 20-feet radius centered on you must succeed on a Strength saving throw, or be pulled to an empty space within 5 feet of you and take a number of d8s of bludgeoning damage equal to your Proficiency bonus.
After this, you can use your action to slam the swords down, generating a gravitational explosion, each creature within the radius must succeed on a Dexterity saving throw (DC equal to 8 + twice your Proficiency bonus) or take a number of d12s of bludgeoning damage equal to your Proficiency bonus, be pushed back 15 feet and be knocked prone on a failure. On a success, a creature takes half as much damage and isn't pushed back nor knocked prone. Creatures within 5 feet of you have disadvantage on the save.
Once you've used this ash of war once, you can't use it again until you complete a short or long rest.
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