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Judgement - D&D 5e Spell to Destroy the Wicked

For all those heretics you've ever met!

Here is my newest spell, Judgement, which is sure to put the fear of God in any of those pesky little monsters (or players) that have ever placed themselves against your deity. And, as per usual, it's one of the many spells coming out of the Tome of Twilight, which is almost here.

Want to get your hands on it early? You can do that by joining us on Patreon!

Take Care!

Judgement

7th level evocation

Casting Time: 1 action

Range: 300 feet

Components: V S

Duration: Instantaneous

Classes: Cleric, Sorcerer, Wizard


Pillars of divine light fall from the heavens at up to 5 different points within range. At each point a 10-foot radius, 60-foot tall cylinder of divine light falls. The cylinders cannot overlap. Each creature in a cylinder must succeed on a Constitution saving throw or take 6d12 radiant damage. You must be standing directly under the open sky when casting this spell, it otherwise fails.


At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the number of cylinders increases by 1 for each slot level above 7th.


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