Updated: Jan 26
Hello everyone, Monkey here.
Adding more to the Tome of Twilight, one vampire at a time...
This pendant is very fun for players, if the curse is not revealed of course. It can create a fun scenario where the heroes have to prevent one of their allies from becoming a vampire.
I ran it, it was very fun, all the players where in a shack where they tied up their friend who fed on too much blood and had to fight back vampiric hordes. Good times.
Join us on Patreon if you want to get access to the Pendant of Pure Light, which has polar opposite effects to this one, you'll also get access to more than 600 pages of content for D&D. Compendiums, monsters, subclasses, spells, you name it!
Pendant of the Life Drinker
wondrous item (necklace), rare, requires attunement
This velvet pendant was crafted by cunning vampires to make mortals succumb to the appeal of the exquisite delight that is blood.
When attuned to this necklace, you become capable of draining the life of your foes. You can replace one of your melee attacks by a fang attack. Make a melee weapon attack using your Strength or Dexterity, on a hit this attack deals 3d8 necrotic damage and you regain a number of hit points equal to the necrotic damage dealt.
Once per day, when you should fall to 0 hit points or lower, you can use your reaction to make this attack.
Curse - Blood Call:
After feeding more than 3 times on blood in a day you must succeed on a DC 12 Wisdom saving throw or fall into blood lust for the next 8 hours. Each time you feed on blood after that, the DC increases by 3. When you finish a long rest, it resets.
While blood lusted you fall under your GM’s control and become a bloodthirsty beast with no recognition of friends of foes. Only feeding on blood matters to you. During that period you attract vampires within a 3 miles radius which will try to turn you into one of them. If you survive this curse without becoming a vampire or thrall, the pendant loses all power.