I don't think this needs much explanation. I really love Bloodborne, haven't had a chance to play Elden Ring yet, and figured that putting some bloodborne things in D&D would be nice.
I did make a couple of adjustments because although the extended version of the cleaver can be wielded in one hand, it's hard to justify a free increase in damage without at least some trade-off in D&D, and rather than giving you a negative bonus to hit, I figured this was a clean alternative.
So here you go, enjoy! Like our content and want to support us? There's plenty more if you join us on Patreon!
weapon (battleaxe, greataxe), uncommon
One of the trick weapons of the workshop, commonly used in the hunting business. This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force. The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast.
In its regular form this weapon is a battleaxe, dealing 1d8 slashing damage, and it gains a +1 bonus to damage rolls against beasts.
As a bonus action, you can change the weapon’s form and extend it, transforming it into a greataxe, which requires both hands to wield. If you are wielding a shield in your hand when you transform the weapon, you can stow it as part of the same bonus action. In that form the axe deals 1d12 slashing damage and gain a +1 bonus to damage rolls against humanoids. On subsequent turns, you can use a bonus action to revert the weapon’s form.